Bone Golems are the terrible creations of Necromancers, formed out of bone splinters and pieces from various creatures
and humanoids. Although they seem very basic, their bone structures are magically enchanced, making them formidable foes
and perfect for front-line combat.
- The first bone golem was created out of pure accident: a novice necromancer was trying to raise numerous
skeletons, but instead managed to merge all of them together, creating a hulk of powerful bone plates.
His mentors quickly grew to admire his work, while his peers grew jealous. His career in golemancy was
cut short, as his fellow students turned on him, stabbing him in the night. His bones were nowhere to
be found when morning came, just a sack of skin with a horrified and pained visage on its flat face.
The golem can make one slam attack, or fires three splinters.
- Slam: (1d20+5 +N), 5ft reach, one target
- (2d8+5 +N) bludgeoning damage
- Splinters: (1d20 +3 -1 +N), 60ft reach
- The golem fires three projectiles, but
takes 3d4 damage in the process.
- (2d4 -1 +N) Piercing damage